There are useful NHL 19 fighting controls besides mashing upwards repeatedly on the right analog stick… Yeah, It surprised me too!
In total, there are 8 different fighting controls, which makes it sound a lot more complex than it is. We’ll cover each one below then the possible combos that involve more precise timing and finally the best tactic for actually winning your fights.
UPDATE(18/09/2017): All information below is still relevant for NHL 18. I originally wrote this guide for NHL 17, but the fighting system hasn’t been changed at all for 18.
UPDATE(01/09/2018): All information below is still relevant for NHL 19. I originally wrote this guide for NHL 17, but the fighting system hasn’t been changed at all for 19. All videos below are still from NHL 17.
Why Fight?
If you win, your team gets all of their energy 100% replenished as if it was the start of the game or period; on the other hand, if you lose you only get a very small energy boost.
With that in mind, it will be more beneficial to fight at least half way into any given period – otherwise your lines will still have a lot of energy anyway and the boost advantage won’t be worth spending 5 minutes in the box.
Note that in the EASHL or OTP you have the same line for the whole game so this big energy boost over your opponent can feel a lot more significant.
There are some major cons to fighting as well. For one, you lose a player for a minimum of 5 minutes and possibly even yourself if you are playing EASHL or OTP. If you lose, then not only will you be gone for 5 minutes but your team will be up against a fully energized opponent.
Oh wait… I forgot the most important pro of fighting. You assert your virtual dominance over another human being! Isn’t that what online gaming is all about?
How to Initiate
You can initiate fights by double pressing “Y”(Triangle) while near another player during the game or after a whistle.
*If done during play then it can result in a 2 minute instigator penalty in addition to your 5 minutes so I’d advise against doing that.
A big hit can trigger a fight or even shooting at the opponent’s goalie after a whistle – just like in real hockey.
Controls
For Playstation users:
LT = L2
RT = R2
Grabs
There are two types of grabs:
Fake Grab: Far as I can tell the fake grab is completely useless. If you know of a scenario where fake grabbing would do something positive then let me know in the comments. For now I recommend only doing it if you want to see your player twitch out. Perhaps the twitching will strike some fear into your opponent?Grab: Initiates the clinch when you haven’t already begun clinching. Some fights will start out in a clinch with your opponent in which case this button won’t do anything until you get into the combos.
This video illustrates a few fake grabs and then finally the full grab.
Punches
Two types of punches:
- Overhand – Push up on the right analog stick
- Uppercut – Pull down on the right analog stick
Overhand: Weaker of the two punches, depending on the fighting attributes of the players fighting it can take anywhere from 7-11 overhand punches to win(if damage is not done in any other manner)
Uppercut: Does approximately 30-40% more damage than the overhand and therefore takes between 5-7 punches in most cases.
*It is possible to land a “critical” hit that will knock out your opponent in one punch – either punch type can do this. I didn’t find any concrete data on how to consciously do this but I’m guessing the better your player’s fighter attribute is the more likely you will randomly land a critical punch.
Video illustrating both punch styles:
Push/Pull
The push/pull can be very effective and will be part of the last section on how to win all your fights.
- Push – Upwards on left analog stick
- Pull – Downwards on left analog stick
Push: Pushes your opponent and temporarily stops them from being able to punch.
Pull: Same as push, it temporarily stops your opponent from being able to punch and when combined with the “Dodge” can be used to take down your opponent; we’ll cover this in the combo section further down.
Block/Lean
- Block/Lean – Hold RT(R2)
Block: Only works when you haven’t started clinching, otherwise it will just be a lean. Blocking will substantially decrease the amount of damage done by punches.
Lean: If you are in a clinch then you can lean back instead of block. In NHL 19 you CAN still be punched while leaning so I recommend not doing it at all. In past NHL’s you use to be able to hold down lean and wait until the ref broke the fight up – not anymore.
The video illustrates the difference between “blocking”(at the beginning) and then leaning where the Boston player leans back only to have his face pummeled.
Dodge
- Dodge – Press RT(R2) right before an oncoming punch
Dodge: Dodging punches is essential for performing the combos we will talk about next. When you successfully dodge a punch your opponent will be vulnerable for a second – you can either get a punch in or attempt one of the below combos.
Dodge and Pull Combo
Right after dodging a punch pull back the left analog stick. You will pull your opponent around and inflict some damage. Dodge pull can do more than punches do.
You can see in the below video that not only does it do a lot of damage but it can also result in a takedown win.
Dodge and Headlock Combo
The most effective move you can perform in a fight and very effective against opponents who just repeatedly mash the overhand punches.
Right after dodging a punch press the “grab” button(LT or L2). Once the headlock is performed successfully you don’t need to hold down LT. You can stay in this position as long as your opponent doesn’t “dodge” your punches.
It will take some practice to get the timing right. I’d recommend going into a “Play Now” match and purposely go offside then shoot on the opponents goalie. This is the easiest way to initiate a fight vs AI and what I did a countless amount of times to get these clips 😀
*IMPORTANT: Don’t pull back or push forward on the left analog stick when trying to perform the headlock combo. If you are finding that the animation consistently keeps doing the dodge/pull combo instead of dodge/headlock then it’s likely you are inadvertently still pulling back on the left stick.
**Even when done correctly it won’t always put them in the headlock.
What if you get yourself in a headlock? As alluded to above you can get yourself out by dodging with RT(R2) just like you would dodge regular punches when not in a headlock.
Fighter Player Types
As I’m sure you have already realized, each player has their own “fighting” attribute value.
The biggest difference I found between a player with a high rating versus one with a low rating is the amount of damage dealt per punch and the amount of damage they can take(health).
Better fighters can take more punches and also do more damage with their own punches.
This is what determines how many overhand/uppercut punches it will take to win a fight.
How to Win Your Fights in NHL 19
The big question, is doing any of the above actually worth it or should I just keep spamming overhand punches?
Being honest, if your player is a good fighter then you will probably win a lot of your fights simply spam punching. Your losses will likely be against players who utilize the above combos.
To beat the spam punchers I recommend first getting in a few punches then once you know their rhythm – dodge and headlock. Even if it doesn’t put them in a headlock it will still take a big chunk of health away so you can finish them off with punches.
If you’re having trouble timing the dodge then first do a push. When you push someone it will stun them for a moment but you know they are likely still be trying to punch you so as soon as the “stun” wears off be ready to dodge and headlock.
When fighting someone who knows how to fight it really just comes down to timing. The previously mentioned push, dodge, headlock combo I’ve found to be very effective.
I’ll update this guide if I find anything else useful as I do more fights.
See ya in the sin bin!
—
Bonus fight video. I obviously had to call up Biznasty back to the bigs for this guide, no question! Paul Bissonnette vs Zdeno Chara:
*Notice the push, dodge, headlock combo.
chris says
Ever run into a problem where no one will fight your be a pro player? No one will fight and the odd time it pops up to fight the AI won’t drop the gloves.
Pogge says
Hey Chris, never ran into that issue myself since I don’t play much BAP; however, looks like others have: https://www.reddit.com/r/EA_NHL/comments/59naz5/be_a_pro_gameplay_sliders_do_not_work_broskis/ – sounds like a bug. Hopefully EA can get it fixed.
Bruce Bowers says
I had the same problem. To fix it, I had to go to Edit Player and individual change each players fight occurrence from never to either rarely, sometimes or often
Elias says
How many b.a.p do you have if you have many it i find it is rather difficult to fight so delete ones you will never play with ^ω^
Erin Kesby says
Constantly a pleasure to read your material, seems you truly do have a talent for producing wonderful web content!
Wonderz says
I cant accept fight as goalie after they instigate it by shooting after whistle or Poking me or run into me it comes up that i have to accept the fight i smash Y all the time yet nothing happens
Spoony says
“A big hit can trigger a fight or even shooting at the opponent’s goalie after a whistle – just like in real hockey.”
Nope nope nope. Wrong. It’s do nothing. Opponents just grab your head, that’s all. Looks like somebody was crying about fighting and it was turned off with update.
Nick says
They have to ‘accept’ the fight. Sometimes they try to start the fight and you can accept (such as shooting at the goalie after the whistle when they run at you to fight). At other times, you can back Y / Triangle but they have to accept it, which obviously as an NPC they do more tactically than a human wanting to do damage for the sake of it.
Barz says
You can initiate a fight, before a Bully, just press y+y before the puck drops, thats the easiest way to start a fight.
Tom says
Can’t seem to fight in nhl 19 eashl mode?
Alex says
Is there a way to choose a specific player to fight before a face off? If I have boroweicki and McLeod out there, Larkin shouldn’t be the one that is initiating a fight.
Mac says
Can you fight or start a fight in pro am three on three or live?
Foffen says
Often when i fight, Only my player is penalized for 5 minutes, giving the other team a 5 min PP. Why is that, the other player is punching my player AS well?
Will says
Why can’t I refuse fights? I’m tired of being forced to fight because I dished out a clean big freaking stupid the only way they can stop my BAP character from scoring is to initiate fights I can’t decline.